Sunday, May 9, 2010

Poem Visualization


This is the final product of my poem visualization. The poem is about a dream that a pianist has one night, so I wanted the poem to seem dream-esque. I did this by hanging picture frames from the hall 'ceiling' thing. A normal book format would not have as accurately accomplished a dream-esque essence of the piece. I also chose to use picture frames because each 'scene' or line seemed like a frame to me. It did not all run together but rather, it seemed broken into frames.

The critique was very beneficial for me. If I was to do the project again, I would have made the images double sided, so that if the frames happened to spin, there would still be an image. I honestly did not even think of that (I also did not think that there would be a significant breeze in the hallway of the second floor!). I really do like how the piece turned out. I think it was worth the 17 hours of work...

Wednesday, May 5, 2010

Independence: Breaking the Restraints and Limitations of the Physical World

The title for the exhibition that Liz and I wanted to do was Independence: Breaking the Restraints and Limitations of the Physical World. We chose artists Q. S. Serafijn and Gerhard Mantz, two digital art masters.

The two artists complimented each in a unique way. While many exhibitions focus on the similarities between artists, our exhibition focused on how 'opposite' their works seemed to be. The created realities of Mantz were perfect for an exhibition setting. While Mantz worked beginning with realities and finishing with a digital piece, Serafijn began with his digital arts background and created pieces that ended in reality. The opposite processes of the artists, in addition to their similar categorization of 'digital artists,' made for an interesting potential exhibition.

Reality to digital, and digital to reality. The two artists used their unique talents and artistic perspectives to break the restrains and limitations of the physical world to create realities that related to the viewer (D-tower) or realities that were simply created (Mantz's works).

http://www.gerhard-mantz.de/f-home-flash.html
http://www.artnet.com/artist/720797/gerhard-mantz.html
http://www.publicartonline.org.uk/casestudies/environmental/muizengaatje/images.php
http://www.arcspace.com/architects/nox/d_tower/

THEIR Collaborative Presentations

Sci-Fi Night Club combined digital artists who worked with installations utilizing LED lights. Erwin Redl's light installations, specifically Matrix, reflected a the title of the exhibition. The environment created with Redl's LED lights gave the ambiance of a night club. Villareal's piece, Hive, stuck out in particular. The programming he did for each of the lights to link and move created a work that reflected the business of a bee hive. The two artists complimented each other and would create an effective exhibition.

Living Computer Mignonneau and Sommere/Hemmer was also an effective proposed exhibition. Pulse Park, which was located in a park that apparently no one knew existed, was a fascinating combination of lights and human interaction. The pulse of the lights were manipulated by the viewers, so it created an ever changing 'beat' for the viewers in the park.

Define Structure incorporated Redl and Asymptote architecture and the use of computer graphics, lighting, and architectural works. Thea architecture of Asymptote seem impossibly grand, and Redl's works seem impossibly surrealistic, even though the viewer is able to pass through his works. The exhibition would create a fun ambiance and environment; the combination of LED 'rooms' and architecture plans would make for an exciting exhibition.

Perceptions incorporated artists G. Scott and O. Wasow to create an exhibition that toyed with the viewer's perception of reality. Scott visual 'riddles' are engaging pieces that cause the viewer to think about what exactly the content is in the piece. The artists worked together nicely as many of their pieces represented somber feelings such as loneliness or discontent.

Mechanical Creations featured arists Renaldo and Feingold who played with human abilities and kinetics/robotics. The absurd talking heads complimented the robotic arms and would have made an effective exhibition of robotic 'humanizations.'

Future Schock Love Sounds featured digital artists Dan Deacon and Danny Perez. The installations would have utilized sound art and sound manipulation, similar to a concert, and digital video projections. The background of Dan Deacon with Animal Collective was something I found fascinating because I love Animal Collective, yet I have not heard of Deacon! The video projections would have matched the sound projects of Deacon, and would have made for an excellent, wild, exhibition. The title is genius.